- Home
- Search Results
- Page 1 of 1
Search for: All records
-
Total Resources2
- Resource Type
-
0000000002000000
- More
- Availability
-
20
- Author / Contributor
- Filter by Author / Creator
-
-
Canete, Santiago (2)
-
Jacobs, Daniel A (1)
-
Jacobs, Daniel A. (1)
-
Wilson, Elizabeth B (1)
-
Wilson, Elizabeth B. (1)
-
Wright, W Geoffrey (1)
-
Wright, W. Geoffrey (1)
-
#Tyler Phillips, Kenneth E. (0)
-
#Willis, Ciara (0)
-
& Abreu-Ramos, E. D. (0)
-
& Abramson, C. I. (0)
-
& Abreu-Ramos, E. D. (0)
-
& Adams, S.G. (0)
-
& Ahmed, K. (0)
-
& Ahmed, Khadija. (0)
-
& Aina, D.K. Jr. (0)
-
& Akcil-Okan, O. (0)
-
& Akuom, D. (0)
-
& Aleven, V. (0)
-
& Andrews-Larson, C. (0)
-
- Filter by Editor
-
-
& Spizer, S. M. (0)
-
& . Spizer, S. (0)
-
& Ahn, J. (0)
-
& Bateiha, S. (0)
-
& Bosch, N. (0)
-
& Brennan K. (0)
-
& Brennan, K. (0)
-
& Chen, B. (0)
-
& Chen, Bodong (0)
-
& Drown, S. (0)
-
& Ferretti, F. (0)
-
& Higgins, A. (0)
-
& J. Peters (0)
-
& Kali, Y. (0)
-
& Ruiz-Arias, P.M. (0)
-
& S. Spitzer (0)
-
& Sahin. I. (0)
-
& Spitzer, S. (0)
-
& Spitzer, S.M. (0)
-
(submitted - in Review for IEEE ICASSP-2024) (0)
-
-
Have feedback or suggestions for a way to improve these results?
!
Note: When clicking on a Digital Object Identifier (DOI) number, you will be taken to an external site maintained by the publisher.
Some full text articles may not yet be available without a charge during the embargo (administrative interval).
What is a DOI Number?
Some links on this page may take you to non-federal websites. Their policies may differ from this site.
-
Abstract In virtual reality (VR), established perception–action relationships break down because of conflicting and ambiguous sensorimotor inputs, inducing walking velocity underestimations. Here, we explore the effects of realigning perceptual sensory experiences with physical movements via augmented feedback on the estimation of virtual speed. We hypothesized that providing feedback about speed would lead to concurrent perceptual improvements and that these alterations would persist once the speedometer was removed. Ten young adults used immersive VR to view a virtual hallway translating at a series of fixed speeds. Participants were tasked with matching their walking speed on a self-paced treadmill to the optic flow in the environment. Information regarding walking speed accuracy was provided during augmented feedback trials via a real-time speedometer. We measured resulting walking velocity errors, as well as kinematic gait parameters. We found that the concordance between the virtual environment and gait speeds was higher when augmented feedback was provided during the trial. Furthermore, we observed retention effects beyond the intervention period via demonstrated smaller errors in speed perception accuracy and stronger concordance between perceived and actual speeds. Together, these results highlight a potential role for augmented feedback in guiding gait strategies that deviate away from predefined internal models of locomotion.more » « less
-
Canete, Santiago; Wilson, Elizabeth B.; Wright, W. Geoffrey; Jacobs, Daniel A. (, IEEE Transactions on Neural Systems and Rehabilitation Engineering)
An official website of the United States government
